How many stunt jumps are there in gta 4
While a motorcycle may seem like the obvious choice here, we didn't want to drive all the way back to our garage for one jump. Franklin's special ability makes this possible in an Adder, although it took us a few tries. Go very light on the speed if you're in an Adder - it won't take much.
This stunt jump might require a test run, and if players haven't done so in a few jumps, saving the game is a good option here. The goal is to land to the right of the silos, which isn't very hard. Speed is almost never an issue with the Adder, so go for precision first. This stunt jump can be done by motorcycle or the Truffade Adder, but we went Adder simply because that's the car we were already in. Make sure to clear the canal to enjoy a successful landing. This stunt jump is just ridiculous as is the next one , requiring players to launch themselves into the air and make several corrections, landing on all four tires in an oval parking lot.
Save the game and expect this to take multiple attempts. Just like the previous stunt jump, file this one under fun but dumb. A lot of lead-up isn't necessary for players in the Adder. Instead, fcus on landing on all four wheels atop the nearby parking garage. The Adder is perfect for this stunt jump, as speed is key. Players will need to jump over several roads and obstacles, landing in the helicopter landing area a short distance away.
Hit the breaks when landing to try and avoid ending up in the water. Honestly, the Truffade Adder might be able to hit this stunt jump in reverse, although we didn't try. Don't worry about speed, just make sue to land on Palomino Avenue to pass this easy jump. Franklin's special ability helps with this stunt jump, as avoiding the traffic during the approach is the toughest part.
Just aim for the on-ramp at 12 o'clock, landing with all four wheels on the road. There's a lot of luck involved in this stunt jump, as traffic can't ever be predicted.
Get as much speed as possible, hitting the ramp and sailing all the way to the opposite side of La Puerta Freeway. This stunt jump will only require about 40 percent of the power players can get from the Adder, but aiming is a pain.
Make sure to land between the two concrete walls on either side of the path. We sailed about feet too far when we attempted this stunt jump, so work more on precision rather than being concerned with speed.
Try to hit the sidewalk on the other side of the garage, but on the opposite side of the street. The second to last stunt jump in GTA 5 is pretty simple. Just get some speed and try to land near or past the telephone pole. As always, four wheels on the ground seriously ups the chances of success. The final stunt jump in GTA 5 is close to the previous one, and it requires players to land on the nearby freeway without hitting any cars, and making sure all four wheels touch the ground.
Good luck, and congratulations on completing all 50 stunt jumps. For players that have completed all the stunt jumps but are still on the lookout for more activities in the sunny state of San Andreas, why not check out our Grand Theft Auto V hunting guide?
We'll provide you with tips, point and cash rewards, as well as how to complete all the master hunter challenges. Putting a firearm in Trevor's hands has never been so fun. Okay, that's a lie, but hunting is still pretty cool. If there's a stunt jump that you're still having trouble with after reading our walkthrough, hit us up in the comments and we'll do our best to sort you out. Sometimes we include links to online retail stores.
If you click on one and make a purchase we may receive a small commission. Ben Carter's chip design makes real-time lighting and reflections possible on a year-old console.
Nearly five years on, Eric "ConcernedApe" Barone just pushed what he says is Stardew's "biggest update yet. GTA 5 Stunt Jump Tips and Tricks Because Franklin has the ability to slow time and take advantage of increased handling, he is the obvious choice for any difficult stunt jumps. If there's a specific vehicle required to complete the jump we'll be sure to state that, but more often than not the Maibatsu Sanchez or Truffade Adder will do the trick.
For players that opt to go with some type of motorcycle for a jump, give Michael, Trevor or Franklin a moment to put their helmet on. Should any of the three characters take damage during a jump, find a first aid kit to heal them up, or perhaps a store for them to snag some food or a drink. If Franklin owns the Los Santos Customs in the Gran Senora Desert, players can fully upgrade a vehicle that they wish to use for stunt jumps without spending a dime.
Use the quick save option that all three characters have on their phone prior to attempting a jump, allowing a quick re-load should they fail. Stunt Jump 3 North Calafia Way Maibatsu Sanchez Slower vehicles can definitely come up short on this stunt jump, but we were able to knock it off with our favorite bike, the Maibatsu Sanchez. Stunt Jump 6 Through Parking Garage Franklin's Bravado Buffalo Start on the opposite side of the street from the parking garage, speeding up to the second level and hitting the ramp with a fast car or motorcycle.
Stunt Jump 8 Del Perro Freeway Overpass Shitzu Vader A great deal of speed isn't necessary for this stunt jump, and even though we completed it on a motorcycle a car might be better - the oncoming traffic in the landing zone can complicate things. Stunt Jump 9 Equality Way Shitzu Vader Get a good run at this stunt jump, as players will need to travel about to feet through the air to be successful.
Stunt Jump 10 Rockford Plaza Shitzu Vader This stunt jump carries a high probability of crashing, so players will want to make sure their helmets are on and their health topped up.
Stunt Jump 11 Into Richman Franklin's Bravado Buffalo Use Franklin for this stunt jump so that players can use his special ability to correct their angle when hitting the ramp. Stunt Jump 13 Prison Jump Shitzu Vader Save the game before attempting this stunt jump, as death is a near certainty even if players succeed.
It's an odd jump, as it only seems to head directly into a wall. We feel sorry for the guy we crushed here. OK, now you'll need to have cleared enough missions to open up the next island - Algonquin. It should only take you about 5 hours or so, depending how fast you play. It's not an exact science, especially if you stop for some warm coffee with Michelle. There are several jumps hidden around the north of Algonquin.
Some of them are very tricky, as most require a lot of speed to get right. Again, check the video to see the optimum run-up. Jump 17, in particular, requires a lot of speed for it to register as good enough. Exactly what the criterion is for success is anyone's guess.
There's a well-hidden one here jump 22 , which requires access to the unfinished railway track suspended above the city. We've marked the entrance on the map, but check the video to make sure you've got the right path. There's very little grip on the train track, so be careful to get your line right as you tackle the left kink. Apart from that, it's all about speed. Over the low wall and pavement onto Dukes Boulevard. San Jacinto Avenue southbound, straight ahead at junction with Livingston Street.
Dukes - Cerveza Heights. From jump 7, rooftop, north side of Huntington Street. Narrow ramp in the center of the four lane Algonquin Bridge , westbound. Broker - Rotterdam Hill. Tutelo Avenue northbound, straight ahead at the junction with Carson Street. Broker - Beechwood City. Freetown Avenue southbound, straight ahead at the junction with Lynch Street. Dukes - Willis. Landing in the obvious target "chute" between the billboards is not required. Tudor Street north section eastbound, turn northeast as the street curves south, using a sign on a pile of gravel as the ramp.
Dukes - Francis International Airport. Tudor Street east section southbound, straight ahead as the street curves west, using a half-filled dumpster as the ramp. Southwest from Lompoc Avenue north side of the elevated LTA tracks, straightening westwards over the blue ramp.
Bohan - Industrial. Attica Avenue south of Rocket Street , northbound up the new expressway construction, blue ramp at the end. Bohan - South Bohan. Northern Expressway bridge construction, westbound, ramp is at the end after the crane. Northern Expressway bridge construction, westbound from jump 16 landing.
Southwest through the parking space between two apartment buildings on Galveston Avenue opposite Xenotime Street. Algonquin - Northwood. Eastbound through the western parking area of the apartment buildings on the east side of Exeter Avenue.
The slope for the ramp is on the right of the steps. Main eastern entry to the same apartment complex in jump 19, southbound along Grummer Road. Metal ramp faces southeast in the road repair work. Eastbound on the north side of Vespucci Circus under the LTA track on the left, a collapsed building with a rubble ramp pointing northeast. Eastbound on Wardite Street , straight ahead at junction with Astoria and Vespucci Circus , metal ramp on the right side of the building.
Algonquin - East Holland. Southbound in the centre divider construction zone on Union Drive East , a metal ramp on a rubble pile just south of the Middle Park East Safehouse. Algonquin - Middle Park East. Under the pedestrian overbridge to the Obsidian Street junction. Algonquin - Purgatory.
On the rooftop of the Civilization Committee complex, Albany Avenue. Note: a four-star wanted level will be earned when entering the complex. Up stairways and metal ramps to get to the rooftop. Northbound ramp is on the east side of the dome.
Algonquin - Hatton Gardens. Boat jump : Humboldt River northbound between two barges anchored at the northeast corner of the Civilization Committee HQ.
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