How many zombies can you kill
In several cases documented by police, individuals under the influence of bath salts have torn car doors off their hinges, driven their fists, legs or heads through sturdy wooden fences, and jumped through double pane windows without breaking stride. In many cases, bath salt users are able to fight off as may as 5 police officers, even after being tased. They are impervious to pain, sometimes even mutilating themselves for no apparent reason, in one case, throwing their own intestines at police.
Their high body temperature is a disadvantage however, as it often makes them take off their clothes. Zombiepedia Explore. Top Content. Vodoun A. Community portal Forum Recent Blog Posts. New Pictures. Explore Wikis Community Central. Register Don't have an account? Zombie Killing.
History Talk Categories Tactics and Strategies Tactics Strategies. They are basically waiting for their turn in line to get axed or batted then stomped one by one as you thin them out. It's a chore, yes, but it pays off.
I play aggressively my first month, then once I have all I wanted, I slow down, go out camping. Fishing, trapping There's nothing like having baked rabbit and potatoes or grilled fish near a river or lake I'd prefer it to be sea personally but any water will do. My starting guys usually have a chance of per day.
Of course if there is a supply of weapons: I have checked it in the past, when everything was as to say going optimal about 40 zombies was quite okay. Kill 6 zombies, sit down to rest and so on:D But with str 3 and endurance 2 It becomes a lot easier. Currently i am on level 2 str and 1 endurance, but i already killed about 35 today. Takes a while since i kill usually of them. Originally posted by Nordil Hun :.
You killed per month in average. Much less than other people posting here it seems. I guess it's because of your game settings with respawn off, did you see a lot of zombies after killing say of them in an area?
Verudez01 What you describe is a chore I try to avoid as much as possible haha! If you eat only non perrishable food and use water sources in houses you can still live for a while without a backup plan to get a sustainable source of food, but I get what you mean.
Nordil Hun Now I want to take weak trait even more lol it sounds fun! I am exercising everyday with barbels and I now have Strength 5 so my character has lost the feeble trait, that was worth it.
Can you use barbels with 0 strength and how much xp do you get from that? Originally posted by Triangular Brick :. Last edited by Nordil Hun ; 28 Feb pm.
Triangular Brick My game had far fewer zombies then others games. My goal is to try to find what I consider a "realistic" setting on the zombies. I think I had too few zombies in my game and will probably adjust that up a little next time. I turn zombie transmission off because I am just not that hardcore and enjoy a longer run focused more on survival and exploration and don't want to lose it to a small mistake. I turned zombie respawn off so that when I clear an area I feel like I have made some progress.
Also I turn off zombie migration, this is so that they do not repopulate cleared areas but also so when I travel to a new area it still has the full zombie population. The way I understand zombie migration it will pull from higher populated cells to fill lower populated ones, which will even out the population across the map, and I want to keep the population high in areas I haven't visited yet.
To answer your question, of the zombies I killed were probably in West Point, and it was clear to the point rarely a zombie would be seen wondering out of the woods but effectively you could go anywhere without worrying about them. I would say along the road to the mall and the mall itself I probably killed , the mall was safe to stay in and loot, but they were still wandering in from around it, but not enough to be a threat.
Another were probably killed in Muldraugh although it was not clear. I set up in the warehouse at the edge of town and built walls around it. Building the walls drew in most of the zombies within earshot, so it was pretty safe. The town itself was clear enough to wander around and loot but still had enough zombies to be on the lookout.
Zombies cannot naturally spawn with netherite armor…. Geared zombies. No it wont lose the armour and a name tag is to prevent wild animals or mobs you might wanna keep as pets from despawning like if you name a zombie it wont ever despawn. Zombie round stats — Select the game you are playing, the amount of in-game players and the current round you are on and the calculator will tell you how many zombies are on that round along with the hordes, total zombies up to and including that round, and the zombies health.
World War 2 is its own one as the zombies per round caps at round and never increase after that. World at War only has 24 zombies per round excluding Der Riese use the Normal game type for this map. Zombie round stats — Select the game you are playing, the amount of in-game players and the current round you are on and the calculator will tell you how many zombies are on that round along with the hordes, total zombies up to that round, and the zombies health.
Zombie seconds per horde calculator — Use this to work out the Seconds Per Horde SPH of a strat, simply put in the hours, minutes and seconds and it will display the SPH for that strat to 4sf. Users can change the kill to bite ratio, how fast the zombies walk and can even place new zombies on the map. The simulation for the web has all million people from the census interact locally in the US. One player and up to three other friends fight hordes of zombies on each map.
There is no set wave to finish a Zombies map. All you need to do is kill zombies until everyone dies. The number of zombies will increase each round. This is the map that introduced the Pack-A-Punch machine, the weapon upgrader that has since become a staple in every single map since.
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